Selected publications and conference proceedings

Dear reader. I believe in only one kind of peer review – the kind of where you, my peer, read my writings if you find them interesting, and use my ideas if you find them useful. I promise to do the same. Therefore, in this listing I have not separated publications based on any pre-existing criteria or categorisation.

Arjoranta, J., & Siitonen, M. (2018). Why do players misuse emotes in Hearthstone? Negotiating the use of communicative affordances in an online multiplayer game. Game Studies, 18(2). Open access:

Korhonen, S., & Siitonen, M. (2018). Social inclusion and exclusion in the life stories of deported asylum seekers from Finland to Iraqi Kurdistan. Nordic Journal of Migration Research, 8(3), 183-191. doi:10.1515/njmr-2018-0026 Open access:

Hopia, H., Siitonen, M., & Raitio, K. (2018). Mental health service users’ and professionals’ relationship with games and gaming. Digital Health, 4, 1-12. DOI: 10.1177/2055207618779718

Siitonen, M. (2018). Identity and online groups. In H. Giles & J. Harwood (Eds.) Encyclopedia of intergroup communication. New York: Oxford University Press. DOI: 10.1093/acrefore/9780190228613.013.449

Arjoranta, J., Siitonen, M. & Välisalo, T. (2016). Book review: Lankoski, P. & Björk, S. (Eds.): Game research methods: An overview. (2015). Pelitutkimuksen vuosikirja 2016, 66-67.

Olbertz-Siitonen, M. & Siitonen, M. (2015). The silence of the Finns – Exploring the anatomy of an academic myth. Sosiologia, 52(4), 318–333.

Siitonen, M. (2015). Communication in video games: from players to player communities. In L. Cantoni & J. Danowski (Eds.) Communication and technology, the handbooks of communication sciences series vol. 5. Berlin/Boston: De Gruyter Mouton.

Siitonen, M. & Launonen, S. (2014). Viihteen ja vakavuuden rajoilla – käyttäjien kokemuksia uutispeleistä [On the border between play and seriousness – users’ experiences of newsgames]. Pelitutkimuksen vuosikirja 2014, 41-50.

Olbertz-Siitonen, M., Siitonen, M. & Valo, M. (2014). Naturally occurring data in the study of virtual teams in working life – Challenges and opportunities. In Työelämän tutkimuspäivät 2013. Työn tulevaisuus. Työelämän tutkimuspäivien konferenssijulkaisuja 5/2014, 185-192. Tampere: Tampereen yliopisto.

Siitonen, M. (2014). Conflict. In Mark J.P. Wolf & Bernard Perron (Eds.), The Routledge companion to video game studies, 166-172. New York: Routledge. (A version can be found from Google books)

Siitonen, M. & Olbertz-Siitonen, M. (2013). I’m right here with you: Constructing presence in distributed teams. Academic MindTrek 2013, October 1-4, 2013, Tampere, FINLAND. doi: 10.1145/2523429.2523486

Warmelink, H. & Siitonen, M. (2013). A decade of research into player communities in online games. Journal of Gaming & Virtual Worlds, 5(3), 271-293. doi:

Siitonen, M. (2012). Book review: Mark Chen: Leet noobs: The life and death of an expert player group in World of Warcraft (2012). Pelitutkimuksen vuosikirja 2012, 133-134.

Siitonen, M. (2011). Participant observation in online multiplayer communities. In Daniels, B. (Ed.) Handbook of research methods and techniques for studying virtual communities: Paradigms and phenomena, 555-567. IGI Global.

Warmelink, H. & Siitonen, M. (2011). Player communities in multiplayer online games: A systematic review of empirical research. Proceedings of DiGRA 2011: Think, Design, Play.

Siitonen, M. (2011). Leadership in an online multiplayer strategy game: case – Illuria. International Journal of Arts and Technology, 4(3): 315–325.

Sivunen, A. & Siitonen, M. (2010). Comparing experiences on leadership in virtual teams and online multiplayer gaming clans. 60th Annual Conference of the International Communication Association (ICA), Singapore.

Inget, A., Rousi, S. & Siitonen, M. (2010). Pelkopotilaiden kanssa toimiminen – hammaslääkärien kokemuksia [Working with fearful patients – experiences of dentists]. Suomen Hammaslääkärilehti [Finnish Journal of Dentistry] 11/2010: 22–25.

Siitonen, M. (2009). Exploring the experiences concerning leadership communication in online gaming groups. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, 90–93. New York: ACM.

Siitonen, M. (2009). Conflict management and leadership communication in multiplayer communities. Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.

Siitonen, M. & Valo, M. (2007). Yhteisö ja ryhmä verkko-opiskelussa [Concepts of community and group in online learning]. Aikuiskasvatus [Adult pedagogy] 1, 56–61.

Siitonen, M. (2007). Social interaction in online multiplayer communities. Jyväskylä Studies in Humanities, 74. Diss. University of Jyväskylä, Department of Communication.

Siitonen, M. (2005). In Search of the bigger picture: Defining multiplayer computer gaming communities. Proceedings of DiGRA 2005: Changing Views: Worlds in Play.

Siitonen, M. (2004). Sosiaalisen vuorovaikutuksen tutkimus verkkopeliyhteisöissä. [Researching social interaction in online multiplayer gaming communities] In M. Kankaanranta, P. Häkkinen, & P. Neittaanmäki (Eds.), Virtuaalisten pelien maailmoja [Lifeworlds of virtual games], 115–130. Jyväskylä: University of Jyväskylä.

Siitonen, M. (2003). Building and experiencing community in Internet-based multiplayer computer games. National Communication Association (NCA) 2003, Miami Beach, CA, USA.

Siitonen, M., Sivunen, A., Feldt, T., Neittaanmäki, M., Metsäpelto, R.-L. & Pulkkinen, L. (2002). Mitä hyötyä tieto- ja viestintätekniikasta on perheelle? [What are the benefits of communication technologies for families?] In M. Mäkinen, K. Salminen, & M.-L. Viherä (Eds.), Tietoyhteiskuntaa ymmärtämässä [Understanding the knowledge society], 116–149. Helsinki: Sonera Oyj.


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